Here are many of the games I've made. Some were part of class projects, some were done as part of a group effort, and some were done on my own simply because I like the concepts. While some are placed in a sensible order (namely chronological order), others may not be. Feel free to paruse the selection, trying games as they strike your fancy.
This is the first game I made, and is based on the crafting system used in Dungeons and Dragons (3rd edition). It was originally a command-line based game written in Perl, but in high school I updated it to run on the web instead. It is still written in Perl.
The objective of the game is simple: Have fun making money (by creating items, enchanting them if you choose, and selling them) or by honing your skills in other ways, such as archery, performance and theft.
Everyone wonders if other intelligent life exists in the universe. Now we know...
In this Flash-based space-shooter game, humanity finds out when hostile aliens invade our solar system and begin bombarding our planet with asteroids. Having barely begun our journey into space and having few weapons or defenses set up, we are forced to flee.
Your job, as the pilot of one of fleeing ships, is to escape the blockade setup by the aliens, destroying asteroids and alien ships along the way, and to send what supplies you can pick up back to Earth so the people there can build more ships.
This party-style XBox 360 game was created as part of one of my courses at the UW. It was created as a group effort between Harrison Foro, Alex Cotiga, and myself. While designed for the XBox 360, it can also be played on most Windows 7 PCs.
Here, a host of colorful characters have entered the games held in the Minotaur's Labyrinth in the hope of winning fame, fortune, and freedom. The objective of these games is simple: Collect as many flags as you can before the time limit expires. The problem? You are competing with the other players to collect flags, and the walls of the Labyrinth change regularly, allowing some players to pass while blocking others.
Download Minotaur's Labyrinth here.
Play pool, billiards, 8-ball, cut-throat, or any other similar game in 3dimensions!
This is a PC game created by Charles Skinner, Daniel Girodat, and myself during a 3-D Graphics course at the UW. You can play by yourself or take turns with friends. You can use any rules you want (though spotting balls is not currently supported). Simply enjoy the game of pool, put into 3 dimensions.
The game requires DirectX and a compatible graphics card.
I also have several games that I am working on and are in various stages of development. Some are nothing more than a concept, some are in the design process, and some have code written.
Current State:Design & Early Prototype
Description:8 people are collaborating to create a cooperative space-based action game for Xbox 360 in which players repel an invasion by resource-hungry aliens. Development is using C# and Microsoft’s XNA framework, and the game will include dynamic audio using FMOD and will respond to player choices to create a unique experience in every game.
Originally based off of the same concept that spawned The Final Escape, this game aims to be take the concept to an entirely different level.